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Here you will find an overview of all courses

Beginners course 1
In this course you get to know all the pieces and rules in a fun way.
Chapter 1
King
He is the boss, but the work is done by others. When things on the board get really speedy the king hides in his castle. If an attack can't be defended the game is over - mate! The king only makes majestic little moves. But in the endgame the king is king and slaughters the opponent's pawns.
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Chapter 2
Rook
It is the strong piece for a frontal attack. Very strong and very mobile. But at the start they are unable to move as they are blocked in by their own pieces.
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Chapter 3
Bishop
The bishop moves in straight lines along the diagonals, forwards or backwards, for as many squares as you choose, as long as there is nothing to block it. At the start of the game both sides have two bishops, one that runs along the dark squares of the board, the other on the light squares. Two bishops are extremely powerful when working together.
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Chapter 4
Queen
The most valuable piece on the board is female. With her moves she can reach any square on the board. Therefore it is a powerful attacking weapon. If it is off the board the game can get boring.
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Chapter 5
Knight
The joker in the pack. Due to its 'crooked' way of moving it is hard to keep tabs on. It has no great range, but can leap over anything in its way. It loves outposts in the centre and is unhappy on the edge of the board.
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Chapter 6
Pawn
They are not valuable, they can only go forwards and then they become wedged against their counterparts. But the pawns give the game strategic content and sense. In the endgame they can become queens.
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Chapter 7
Starting position
When chess occurs in movies the most common mistake is that the chessboard itself is wrongly set up. Here we show you how to get it right.
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Chapter 8
The value of the chess pieces
When attacking, defending, exchanging and sacrificing pieces you have to their value. Any player who is swindled when exchanging will soon lose the game. To understand that a little theory is required.
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Chapter 9
Taking pieces
If you move on to squares occupied by opposing pieces, these are captured. A capture followed by a recapture of the same type of piece is known as an exchange.
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Chapter 10
Giving check
An attack on the king is called check. The check must be dealt with, otherwise the game is lost.
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Chapter 11
Castling
A king needs protection. For that it has its pawns. By castling it hides behind a chain of three of them and is safe for the first time.
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Chapter 12
Mate
Anyone who has no moves left and is in check is mated. Mate wins the game so it is possible to sacrifice everything in order to mate your opponent. That is why mating attacks are so exciting.
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Chapter 13
Stalemate
A daft rule: stalemate. No moves can be made, but there is no check. That is a draw.
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Chapter 14
The right way to open a game
All openings follow the same principles. If you understand them you can play the first moves sensibly without any knowledge of theory.
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Beginners course II
In this course the pieces come to life. They attack, defend and deliver mate.
Beginners course III
After this course you will be able to win decent games against another hobby player. You will learn about tactical tricks, simple endgames and the opening.
Practice games
In this course you will play exciting practice games